DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnStart()

override void OnStart ( ActionData action_data)

sets the m_ActionNeeded flag on both sides

См. определение в файле ActionVehicleHorn.c строка 134

135 {
136 super.OnStart(action_data);
137
138 VehicleHornActionData vehicleHornData = VehicleHornActionData.Cast(action_data);
139 vehicleHornData.m_ActionNeedEnd = true;
140 vehicleHornData.m_Transport = action_data.m_Player.GetCommand_Vehicle().GetTransport();
141 }
PlayerBase m_Player
Определения ActionBase.c:40
bool m_ActionNeedEnd
Определения ActionVehicleHorn.c:54
Transport m_Transport
Определения ActionVehicleHorn.c:55

Перекрестные ссылки VehicleHornActionData::m_ActionNeedEnd, ActionData::m_Player и VehicleHornActionData::m_Transport.