DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnUpdate()

override void OnUpdate ( ActionData action_data)

special case - manually ends the action on exec event

См. определение в файле ActionVehicleHorn.c строка 113

114 {
115 super.OnUpdate(action_data);
116
117 VehicleHornActionData vehicleHornData = VehicleHornActionData.Cast(action_data);
118 if (vehicleHornData.m_WasExecuted && vehicleHornData.m_ActionNeedEnd)
119 {
120 vehicleHornData.m_Callback.SetCommand(DayZPlayerConstants.CMD_ACTIONINT_END);
121 vehicleHornData.m_ActionNeedEnd = false;
122 }
123 }
void SetCommand(int command_uid)
Определения AnimatedActionBase.c:56
ActionBaseCB m_Callback
Определения ActionBase.c:36
bool m_WasExecuted
Определения ActionBase.c:46
bool m_ActionNeedEnd
Определения ActionVehicleHorn.c:54
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки VehicleHornActionData::m_ActionNeedEnd, ActionData::m_Callback, ActionData::m_WasExecuted и ActionBaseCB::SetCommand().