We use this as an argument in the PlayParticle function, simply for readability's sake. Подробнее...
Закрытые данные | |
| Object | object |
| string | surfaceName |
| vector | position |
| vector | orientation |
| int | playerStance |
| float | hitFraction |
| string | ammoType |
| float | traceDepth |
We use this as an argument in the PlayParticle function, simply for readability's sake.
См. определение в файле DustKickupEffects.c строка 2