DayZ 1.30
DayZ Explorer by KGB
 
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◆ Init()

void Init ( )
protected

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

Make sure we are not overflow max. possible PIN code lenght

См. определение в файле DayZPlayerCamera_Base.c строка 140

141 {
142 PlayerBase player = PlayerBase.Cast(m_pPlayer);
143 if ( player && player.IsNVGWorking() != IsCameraNV() )
144 {
145 SetCameraNV(player.IsNVGWorking());
146 SetCameraNVType(player.GetNVType());
147 }
148 }
bool IsCameraNV()
Определения DayZPlayerCamera_Base.c:414
void SetCameraNV(bool nightvision)
Определения DayZPlayerCamera_Base.c:409
void SetCameraNVType(int type)
Определения DayZPlayerCamera_Base.c:419
Определения PlayerBaseClient.c:2
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135

Перекрестные ссылки IsCameraNV(), m_pPlayer, SetCameraNV() и SetCameraNVType().