DayZ
1.27
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PoweredOptic_Base.c
См. документацию.
1
class
PoweredOptic_Base
extends
ItemOptics
2
{
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protected
PlayerBase
m_Player
;
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protected
bool
m_IsActionActive
;
// sanity check for comparing to EM synched value
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6
void
SetPlayer
(
PlayerBase
player )
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{
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m_Player
= player;
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}
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PlayerBase
GetPlayer
()
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{
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return
m_Player
;
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}
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void
StartWorkServer
()
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{
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m_IsActionActive
=
true
;
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GetCompEM().SwitchOn();
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}
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void
StopWorkServer
()
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{
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GetCompEM().SwitchOff();
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m_IsActionActive
=
false
;
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}
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}
ItemOptics::m_IsActionActive
bool m_IsActionActive
Определения
PoweredOptic_Base.c:4
ItemOptics::GetPlayer
PlayerBase GetPlayer()
Определения
PoweredOptic_Base.c:11
ItemOptics::SetPlayer
void SetPlayer(PlayerBase player)
Определения
PoweredOptic_Base.c:6
ItemOptics::StartWorkServer
void StartWorkServer()
Определения
PoweredOptic_Base.c:16
ItemOptics::m_Player
PlayerBase m_Player
Определения
PoweredOptic_Base.c:3
ItemOptics::StopWorkServer
void StopWorkServer()
Определения
PoweredOptic_Base.c:22
ItemOptics
Определения
ItemOptics.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
PoweredOptic_Base
Определения
NVGoggles.c:2
Ishodniki
scripts
4_World
Entities
ItemBase
PoweredOptic_Base.c
Создано системой
1.13.2