DayZ 1.27
DayZ Explorer by KGB
 
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PoweredOptic_Base.c
См. документацию.
2{
4 protected bool m_IsActionActive; // sanity check for comparing to EM synched value
5
6 void SetPlayer( PlayerBase player )
7 {
8 m_Player = player;
9 }
10
12 {
13 return m_Player;
14 }
15
17 {
18 m_IsActionActive = true;
19 GetCompEM().SwitchOn();
20 }
21
23 {
24 GetCompEM().SwitchOff();
25 m_IsActionActive = false;
26 }
27}
bool m_IsActionActive
Определения PoweredOptic_Base.c:4
PlayerBase GetPlayer()
Определения PoweredOptic_Base.c:11
void SetPlayer(PlayerBase player)
Определения PoweredOptic_Base.c:6
void StartWorkServer()
Определения PoweredOptic_Base.c:16
PlayerBase m_Player
Определения PoweredOptic_Base.c:3
void StopWorkServer()
Определения PoweredOptic_Base.c:22
Определения ItemOptics.c:2
Определения PlayerBaseClient.c:2
Определения NVGoggles.c:2