330 {
332 ItemBase item =
ItemBase.Cast( player.GetHumanInventory().GetEntityInHands() );
333 if( item == null )
334 {
335 return false;
336 }
337 return !
IsEmpty() && ( !QuantityConversions.HasItemQuantity( item ) || ( QuantityConversions.HasItemQuantity( item ) && !item.
CanBeSplit() ) );
338 }
class GP5GasMask extends MaskBase ItemBase
override bool CanBeSplit()
proto native CGame GetGame()