331 {
333 ItemBase item =
ItemBase.Cast( player.GetHumanInventory().GetEntityInHands() );
334 if( item == null )
335 {
336 return false;
337 }
338 return !
IsEmpty() && ( !QuantityConversions.HasItemQuantity( item ) || ( QuantityConversions.HasItemQuantity( item ) && !item.
CanBeSplit() ) );
339 }
class GP5GasMask extends MaskBase ItemBase
override bool CanBeSplit()
proto native CGame GetGame()