21 {
25
27 GetMainWidget().SetFlags(
WidgetFlags.IGNOREPOINTER );
28 m_MainWidget = m_MainWidget.FindWidget( "body" );
29 GetMainWidget().SetFlags(
WidgetFlags.IGNOREPOINTER );
30 m_Body = new array<ref LayoutHolder>;
34
36 if ( hands_item )
38
40 RecomputeOpenedContainers();
41 }
class GP5GasMask extends MaskBase ItemBase
ref Widget m_RootWidget[MAX_SIMULTANIOUS_PLAYERS]
ref map< EntityAI, ref CargoContainer > m_AttachmentCargos
ref map< EntityAI, AttachmentsWrapper > m_AttachmentAttachmentsContainers
ref map< EntityAI, ref Attachments > m_AttachmentAttachments
ref HandsHeader m_CollapsibleHeader
ScrollWidget m_ScrollWidget
ref HandsPreview m_HandsPreview
proto native CGame GetGame()