DayZ 1.27
DayZ Explorer by KGB
 
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◆ ClearFlags()

proto native external EntityFlags IEntity::ClearFlags ( EntityFlags flags,
bool recursively )
protected

Clear Entity flags. Returns cleared flags.

Аргументы
flagsint flags to be set
recursivelyflags will be recursively applied to children of hierarchy too
Возвращает
int cleared flags
Man player = g_Game.GetPlayer();
player.ClearFlags(EntityFlags.VISIBLE|EntityFlags.SOLID );
Print( player.GetFlags() );
>> 1610612744
DayZGame g_Game
Определения DayZGame.c:3868
proto void Print(void var)
Prints content of variable to console/log.
EntityFlags
Entity flags.
Определения EnEntity.c:115