DayZ 1.27
DayZ Explorer by KGB
 
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◆ SetFlags()

proto native external EntityFlags IEntity::SetFlags ( EntityFlags flags,
bool recursively )
protected

Sets Entity flags. It's OR operation, not rewrite. Returns previous flags.

Аргументы
flagsint flags to be set
recursivelyflags will be recursively applied to children of hierarchy too
Возвращает
int previous flags
Man player = g_Game.GetPlayer();
player.SetFlags(EntityFlags.VISIBLE|EntityFlags.SOLID );
Print( player.GetFlags() );
>> 1610612747
DayZGame g_Game
Определения DayZGame.c:3868
proto void Print(void var)
Prints content of variable to console/log.
EntityFlags
Entity flags.
Определения EnEntity.c:115