Dayz 1.25
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Файл Trap_SmallFish.c

См. исходные тексты.

Структуры данных

class  TrapSpawnBase
 

Функции

override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool IsDeployable ()
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
override bool DoPlacingHeightCheck ()
 

Переменные

class Trap_SmallFish extends TrapSpawnBase m_RainProcurement
 

Функции

◆ DoPlacingHeightCheck()

override bool DoPlacingHeightCheck ( )
187 {
188 return true; //has to be able to catch rain, default distance raycast
189 }

◆ GetDeploySoundset()

override string GetDeploySoundset ( )
177 {
178 return "placeSmallFishTrap_SoundSet";
179 }

◆ GetLoopDeploySoundset()

override string GetLoopDeploySoundset ( )
182 {
183 return "fishtrap_deploy_SoundSet";
184 }

◆ IsDeployable()

override bool IsDeployable ( )
172 {
173 return true;
174 }

◆ OnPlacementComplete()

override void OnPlacementComplete ( Man player,
vector position = "0 0 0",
vector orientation = "0 0 0" )
165 {
166 super.OnPlacementComplete( player, position, orientation );
167
168 SetIsPlaceSound( true );
169 }
void SetIsPlaceSound(bool is_place_sound)
Definition ItemBase.c:9028
Definition EntityAI.c:95

Перекрестные ссылки SetIsPlaceSound().

Переменные

◆ m_RainProcurement

class Trap_SmallFish extends TrapSpawnBase m_RainProcurement