3791 {
3793
3794 string cfg_path = "CfgWeapons " + weaponInHand.GetType() + " chamberableFrom";
3795 g_Game.ConfigGetTextArray(cfg_path, ammo_names);
3796
3797 foreach (string ammo_name : ammo_names)
3798 {
3799 if (ammo.GetType() == ammo_name)
3800 {
3801 return true;
3802 }
3803 }
3804
3805
3806 return false;
3807 }
array< string > TStringArray