3923 {
3925
3926 string cfg_path = "CfgWeapons " + weaponInHand.GetType() + " chamberableFrom";
3927 g_Game.ConfigGetTextArray(cfg_path, ammo_names);
3928
3929 foreach (string ammo_name : ammo_names)
3930 {
3931 if (ammo.GetType() == ammo_name)
3932 {
3933 return true;
3934 }
3935 }
3936
3937
3938 return false;
3939 }
class array< Class T > TStringArray