1255 {
1256 if ( object )
1257 {
1258 vector pos = object.GetPosition();
1259 vector min_max[2];
1260 float radius = object.ClippingInfo ( min_max );
1261 vector min =
Vector ( pos[0] - radius, pos[1], pos[2] - radius );
1262 vector max =
Vector ( pos[0] + radius, pos[1], pos[2] + radius );
1264 }
1265 }
proto native void UpdatePathgraphRegion(vector regionMin, vector regionMax)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.