1273 {
1274 if ( object )
1275 {
1276 vector pos = object.GetPosition();
1277 vector min_max[2];
1278 float radius = object.ClippingInfo ( min_max );
1279 vector min =
Vector ( pos[0] - radius, pos[1], pos[2] - radius );
1280 vector max =
Vector ( pos[0] + radius, pos[1], pos[2] + radius );
1282 }
1283 }
proto native void UpdatePathgraphRegion(vector regionMin, vector regionMax)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.