1200 {
1201 if ( object )
1202 {
1203 vector pos = object.GetPosition();
1204 vector min_max[2];
1205 float radius = object.ClippingInfo ( min_max );
1206 vector min =
Vector ( pos[0] - radius, pos[1], pos[2] - radius );
1207 vector max =
Vector ( pos[0] + radius, pos[1], pos[2] + radius );
1209 }
1210 }
proto native void UpdatePathgraphRegion(vector regionMin, vector regionMax)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.