DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnRespawnEvent()

void CGame::OnRespawnEvent ( int time)
inlineprotected

См. определение в файле DayZGame.c строка 1915

1916 {
1917 // use login time screen for respawn timer
1918 if (time >= 0)
1919 {
1920 m_LoginTime = time;
1921 if (!m_LoginTimeScreen)
1922 {
1924
1925 UIScriptedMenu parent = GetUIManager().GetMenu();
1926 EnterLoginTime(parent);
1927 }
1928
1929 m_LoginTimeScreen.SetRespawn(true);
1931 m_LoginTimeScreen.Show();
1932
1934 }
1935
1936 if (GetPlayer())
1938
1939 PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Start(new Param1<float>(1.0));
1940 }
proto native UIManager GetUIManager()
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void LoginTimeCountdown()
Определения DayZGame.c:1898
void EnterLoginTime(UIMenuPanel parent)
Определения DayZGame.c:1971
proto native DayZPlayer GetPlayer()
int m_LoginTime
Определения DayZGame.c:914
ref LoginTimeBase m_LoginTimeScreen
Определения DayZGame.c:912
override void StopDeathDarkeningEffect()
Определения DayZPlayerImplement.c:794
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native UIScriptedMenu GetMenu()
Returns most-top open menu.
bool CloseAll()
Close all opened menus.
Определения UIManager.c:78
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), UIManager::CloseAll(), EnterLoginTime(), GetCallQueue(), UIManager::GetMenu(), GetPlayer(), GetUIManager(), LoginTimeCountdown(), m_LoginTime, m_LoginTimeScreen и DayZPlayer::StopDeathDarkeningEffect().

Используется в OnEvent().