DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnRespawnEvent()

void CGame::OnRespawnEvent ( int time)
inlineprotected

См. определение в файле DayZGame.c строка 1927

1928 {
1929 // use login time screen for respawn timer
1930 if (time >= 0)
1931 {
1932 m_LoginTime = time;
1933 if (!m_LoginTimeScreen)
1934 {
1936
1937 UIScriptedMenu parent = GetUIManager().GetMenu();
1938 EnterLoginTime(parent);
1939 }
1940
1941 m_LoginTimeScreen.SetRespawn(true);
1943 m_LoginTimeScreen.Show();
1944
1946 }
1947
1948 if (GetPlayer())
1950
1951 PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Start(new Param1<float>(1.0));
1952 }
proto native UIManager GetUIManager()
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1198
void LoginTimeCountdown()
Определения DayZGame.c:1910
void EnterLoginTime(UIMenuPanel parent)
Определения DayZGame.c:1983
proto native DayZPlayer GetPlayer()
int m_LoginTime
Определения DayZGame.c:916
ref LoginTimeBase m_LoginTimeScreen
Определения DayZGame.c:914
override void StopDeathDarkeningEffect()
Определения DayZPlayerImplement.c:826
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native UIScriptedMenu GetMenu()
Returns most-top open menu.
bool CloseAll()
Close all opened menus.
Определения UIManager.c:78
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), UIManager::CloseAll(), EnterLoginTime(), GetCallQueue(), UIManager::GetMenu(), GetPlayer(), GetUIManager(), LoginTimeCountdown(), m_LoginTime, m_LoginTimeScreen и DayZPlayer::StopDeathDarkeningEffect().

Используется в OnEvent().