3455 {
3456 string simulation;
3457
3459
3460 if (simulation == "shotArrow")
3461 {
3462 string pile;
3463
3465
3467 arrow.PlaceOnSurface();
3468 arrow.SetFromProjectile(info);
3469 }
3470 }
const int ECE_DYNAMIC_PERSISTENCY
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto native vector GetPos()
proto native string GetAmmoType()
proto native CGame GetGame()