3529 {
3530 string simulation;
3531
3532 g_Game.ConfigGetText(
"cfgAmmo " + info.
GetAmmoType() +
" simulation", simulation);
3533
3534 if (simulation == "shotArrow")
3535 {
3536 string pile;
3537
3539
3541 arrow.PlaceOnSurface();
3542 arrow.SetFromProjectile(info);
3543 }
3544 }
const int ECE_DYNAMIC_PERSISTENCY
proto native vector GetPos()
proto native string GetAmmoType()