3658 {
3659 string simulation;
3660
3661 g_Game.ConfigGetText(
"cfgAmmo " + info.
GetAmmoType() +
" simulation", simulation);
3662
3663 if (simulation == "shotArrow")
3664 {
3665 string pile;
3666
3668
3670 arrow.PlaceOnSurface();
3671 arrow.SetFromProjectile(info);
3672 }
3673 }
const int ECE_DYNAMIC_PERSISTENCY
proto native vector GetPos()
proto native string GetAmmoType()