DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

OffroadHatchback CarScript OnDebugSpawn ( )

См. определение в файле Vehicles/InheritedCars/OffroadHatchback.c строка 1

491 {
493 SpawnAdditionalItems();
494 FillUpCarFluids();
495
496 GameInventory inventory = GetInventory();
497 inventory.CreateInInventory("HatchbackWheel");
498 inventory.CreateInInventory("HatchbackWheel");
499 inventory.CreateInInventory("HatchbackWheel");
500 inventory.CreateInInventory("HatchbackWheel");
501
502 inventory.CreateInInventory("HatchbackDoors_Driver_White");
503 inventory.CreateInInventory("HatchbackDoors_CoDriver_White");
504 inventory.CreateInInventory("HatchbackHood_White");
505 inventory.CreateInInventory("HatchbackTrunk_White");
506
507
508 //-----IN CAR CARGO
509 inventory.CreateInInventory("HatchbackWheel");
510 inventory.CreateInInventory("HatchbackWheel");
511 }
void SpawnUniversalParts()
Определения MotorbikeScript.c:1425
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory

Перекрестные ссылки OffroadHatchback::OffroadHatchback().