154 {
156
157 if (!Class.CastTo(entity, object_in_radius))
158 return true;
160 return true;
161 if (entity.IsParticle())
162 return true;
163 if (entity.IsScriptedLight())
164 return true;
165 if (entity.IsBeingPlaced())
166 return true;
167 if (entity.IsHologram())
168 return true;
169
171 if (!Class.CastTo(item, object_in_radius))
172 return true;
173
174 return false;
175 }
class GP5GasMask extends MaskBase ItemBase
proto native CGame GetGame()