DayZ
1.27
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Watermark.c
См. документацию.
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class
Watermark
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{
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protected
Widget
m_Root
;
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protected
ImageWidget
m_WatermarkImage
;
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protected
TextWidget
m_WatermarkLabel
;
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protected
TextWidget
m_WatermarkBuild
;
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void
Watermark
(
Widget
parent = null)
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{
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m_Root
=
GetGame
().
GetWorkspace
().
CreateWidgets
(
"gui/layouts/day_z_hud_watermark.layout"
, parent);
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m_WatermarkImage
= ImageWidget.Cast(
m_Root
.FindAnyWidget(
"WatermarkLogo"
));
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m_WatermarkLabel
=
TextWidget
.Cast(
m_Root
.FindAnyWidget(
"WatermarkLabel"
));
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m_WatermarkBuild
=
TextWidget
.Cast(
m_Root
.FindAnyWidget(
"WatermarkBuild"
));
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m_WatermarkImage
.LoadImageFile(0,
"set:dayz_gui image:DayZLogo"
);
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m_WatermarkLabel
.SetText(
"EXPERIMENTAL BUILD"
);
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string
buildVersion;
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GetGame
().
GetVersion
(buildVersion);
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m_WatermarkBuild
.SetText(buildVersion);
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}
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}
CGame::GetWorkspace
proto native WorkspaceWidget GetWorkspace()
CGame::GetVersion
proto void GetVersion(out string version)
TextWidget
Определения
EnWidgets.c:220
Watermark::m_WatermarkLabel
TextWidget m_WatermarkLabel
Определения
Watermark.c:5
Watermark::m_Root
Widget m_Root
Определения
Watermark.c:3
Watermark::Watermark
void Watermark(Widget parent=null)
Определения
Watermark.c:8
Watermark::m_WatermarkBuild
TextWidget m_WatermarkBuild
Определения
Watermark.c:6
Watermark::m_WatermarkImage
ImageWidget m_WatermarkImage
Определения
Watermark.c:4
Widget
Определения
EnWidgets.c:190
GetGame
proto native CGame GetGame()
WorkspaceWidget::CreateWidgets
proto native external Widget CreateWidgets(string layout, Widget parentWidget=NULL, bool immedUpdate=true)
Create widgets from *.layout file.
Ishodniki
scripts
5_Mission
GUI
Watermark.c
Создано системой
1.13.2