1847 {
1849 if ( parent )
1850 {
1851 InventoryLocation inventory_location = new InventoryLocation();
1853
1854 return parent.GetInventory().GetSlotLock( inventory_location.
GetSlot() );
1855 }
1856
1857 return false;
1858 }
proto native EntityAI GetHierarchyParent()
Returns direct parent of current entity.
proto native GameInventory GetInventory()
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native int GetSlot()
returns slot id if current type is Attachment