4412 {
4413 if (values && values.Count() != 0)
4414 {
4415 set<int> passThis;
4416 InventoryLocation lcn = new InventoryLocation();
4419 {
4422 if (parent)
4423 parent.PropagateExclusionValueRecursive(passThis,lcn.
GetSlot());
4424 }
4425 }
4426 }
proto native EntityAI GetHierarchyParent()
Returns direct parent of current entity.
proto native GameInventory GetInventory()
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
bool CheckExclusionAccessPropagation(int occupiedSlot, int targetSlot, set< int > value, inout set< int > adjustedValue)
special propagation contition
ref set< int > m_AttachmentExclusionMaskChildren
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native int GetSlot()
returns slot id if current type is Attachment