4539 {
4540 if (values && values.Count() != 0)
4541 {
4542 set<int> passThis;
4543 InventoryLocation lcn = new InventoryLocation();
4546 {
4549 if (parent)
4550 parent.PropagateExclusionValueRecursive(passThis,lcn.
GetSlot());
4551 }
4552 }
4553 }
proto native EntityAI GetHierarchyParent()
Returns direct parent of current entity.
proto native GameInventory GetInventory()
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
bool CheckExclusionAccessPropagation(int occupiedSlot, int targetSlot, set< int > value, inout set< int > adjustedValue)
special propagation contition
ref set< int > m_AttachmentExclusionMaskChildren
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native int GetSlot()
returns slot id if current type is Attachment