4472 {
4473 if (values && values.Count() != 0)
4474 {
4475 set<int> passThis;
4476 InventoryLocation lcn = new InventoryLocation();
4479 {
4482 if (parent)
4483 parent.PropagateExclusionValueRecursive(passThis,lcn.
GetSlot());
4484 }
4485 }
4486 }
proto native EntityAI GetHierarchyParent()
Returns direct parent of current entity.
proto native GameInventory GetInventory()
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
bool CheckExclusionAccessPropagation(int occupiedSlot, int targetSlot, set< int > value, inout set< int > adjustedValue)
special propagation contition
ref set< int > m_AttachmentExclusionMaskChildren
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native int GetSlot()
returns slot id if current type is Attachment