DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnExplosionEffects()

override void Entity::OnExplosionEffects ( Object source,
Object directHit,
int componentIndex,
string surface,
vector pos,
vector surfNormal,
float energyFactor,
float explosionFactor,
bool isWater,
string ammoType )
inlineprotected

См. определение в файле EntityAI.c строка 936

937 {
938 super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
939 #ifndef SERVER
940 g_Game.GetWorld().AddEnvShootingSource(pos, 1.0);
941 #endif
942 if (m_DestructionBehaviourObj && m_DestructionBehaviourObj.HasExplosionDamage())
943 {
944 m_DestructionBehaviourObj.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
945 }
946 }
DayZGame g_Game
Определения DayZGame.c:3868
ref DestructionEffectBase m_DestructionBehaviourObj
Определения EntityAI.c:111

Перекрестные ссылки g_Game, m_DestructionBehaviourObj и Object.