DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnExplosionEffects()

override void Entity::OnExplosionEffects ( Object source,
Object directHit,
int componentIndex,
string surface,
vector pos,
vector surfNormal,
float energyFactor,
float explosionFactor,
bool isWater,
string ammoType )
inlineprotected

См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 955

956 {
957 super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
958 #ifndef SERVER
959 #ifndef NO_GUI
960 g_Game.GetWorld().AddEnvShootingSource(pos, 1.0);
961 #endif
962 #endif
963 if (m_DestructionBehaviourObj && m_DestructionBehaviourObj.HasExplosionDamage())
964 {
965 m_DestructionBehaviourObj.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
966 }
967 }
DayZGame g_Game
Определения DayZGame.c:4074
string ammoType
Определения DustKickupEffects.c:24
ref DestructionEffectBase m_DestructionBehaviourObj

Перекрестные ссылки ammoType, g_Game, m_DestructionBehaviourObj и Object.