DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnExplosionEffects()

override void Entity::OnExplosionEffects ( Object source,
Object directHit,
int componentIndex,
string surface,
vector pos,
vector surfNormal,
float energyFactor,
float explosionFactor,
bool isWater,
string ammoType )
inlineprotected

См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 943

944 {
945 super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
946 #ifndef SERVER
947 g_Game.GetWorld().AddEnvShootingSource(pos, 1.0);
948 #endif
949 if (m_DestructionBehaviourObj && m_DestructionBehaviourObj.HasExplosionDamage())
950 {
951 m_DestructionBehaviourObj.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
952 }
953 }
DayZGame g_Game
Определения DayZGame.c:3942
ref DestructionEffectBase m_DestructionBehaviourObj

Перекрестные ссылки g_Game, m_DestructionBehaviourObj и Object.