944 {
945 super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
946 #ifndef SERVER
947 g_Game.GetWorld().AddEnvShootingSource(pos, 1.0);
948 #endif
950 {
951 m_DestructionBehaviourObj.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
952 }
953 }
ref DestructionEffectBase m_DestructionBehaviourObj