937 {
938 super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
939 #ifndef SERVER
940 g_Game.GetWorld().AddEnvShootingSource(pos, 1.0);
941 #endif
943 {
944 m_DestructionBehaviourObj.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
945 }
946 }
ref DestructionEffectBase m_DestructionBehaviourObj