1465 {
1466 if( attachment && attachment.GetInventory() &&
GetInventory() )
1467 {
1468 InventoryLocation il = new InventoryLocation();
1469 attachment.GetInventory().GetCurrentInventoryLocation( il );
1471 {
1474 }
1475 }
1476 return true;
1477 }
proto native GameInventory GetInventory()
proto native bool GetSlotLock(int slot)
proto native bool IsValid()
verify current set inventory location
proto native int GetSlot()
returns slot id if current type is Attachment