DayZ 1.27
DayZ Explorer by KGB
 
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◆ InterpolateTo()

static proto native void Entity::InterpolateTo ( Camera targetCamera,
float time,
int type )
staticprivate

Interpolation between camera instances (current camera becomes targetCamera at the end of interpolation)

Аргументы
targetCamerato which camera we want to interpolate
timetrue interpolation time
type0 = without dynamics 1 = first half - acceleration, second half deceleration 2 = first third - acceleration, second third - linear movement, last third - deceleration