Initialize the containers.
499 {
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static ref array< int > m_FreeEffectIDs
Static array of IDs that were previously used, but freed up by unregistering.
static ref ScriptInvoker Event_OnFrameUpdate
Static invoker for the SEffectManager.Event_OnFrameUpdate called form MissionGameplay....
static ref map< int, ref Effect > m_EffectsMap
Static map of all registered effects <id, Effect>
static bool m_IsInitialized
Bool to check whether Init was called.
static ref map< string, ref SoundParams > m_ParamsMap
Static map of cached sound params, to prevent having to recreate them.