DayZ 1.29
DayZ Explorer by KGB
 
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◆ SoundEnded()

void SoundEnded ( Effect eff)

См. определение в файле Land_Underground_Entrance.c строка 454

455 {
456 if (eff == m_DoorMovementSoundIn)
457 {
458 PlaySoundSetAtMemoryPointLooped(m_DoorMovementSoundLoop, DOORMOVING_SOUNDSET_LOOP, "DoorEngineSoundPos");
460 }
461 else if (eff == m_DoorEngineSoundIn)
462 {
463 PlaySoundSetAtMemoryPointLooped(m_DoorEngineSoundLoop, ENGINE_SOUNDSET_LOOP, "DoorEngineSoundPos");
464 m_DoorEngineSoundIn = null;
465 }
466 }
EffectSound m_DoorEngineSoundIn
Определения Land_Underground_Entrance.c:333
const string DOORMOVING_SOUNDSET_LOOP
Определения Land_Underground_Entrance.c:349
EffectSound m_DoorMovementSoundLoop
Определения Land_Underground_Entrance.c:338
EffectSound m_DoorEngineSoundLoop
Определения Land_Underground_Entrance.c:334
EffectSound m_DoorMovementSoundIn
Определения Land_Underground_Entrance.c:337
const string ENGINE_SOUNDSET_LOOP
Определения Land_Underground_Entrance.c:346

Перекрестные ссылки DOORMOVING_SOUNDSET_LOOP, Effect(), ENGINE_SOUNDSET_LOOP, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorMovementSoundIn и m_DoorMovementSoundLoop.

Используется в HandleAudioPlayback().