DayZ 1.27
DayZ Explorer by KGB
 
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◆ SoundEnded()

void SoundEnded ( Effect eff)

См. определение в файле Land_Underground_Entrance.c строка 439

440 {
441 if (eff == m_DoorMovementSoundIn)
442 {
443 PlaySoundSetAtMemoryPointLooped(m_DoorMovementSoundLoop, DOORMOVING_SOUNDSET_LOOP, "DoorEngineSoundPos");
445 }
446 else if (eff == m_DoorEngineSoundIn)
447 {
448 PlaySoundSetAtMemoryPointLooped(m_DoorEngineSoundLoop, ENGINE_SOUNDSET_LOOP, "DoorEngineSoundPos");
449 m_DoorEngineSoundIn = null;
450 }
451 }
EffectSound m_DoorEngineSoundIn
Определения Land_Underground_Entrance.c:318
const string DOORMOVING_SOUNDSET_LOOP
Определения Land_Underground_Entrance.c:334
EffectSound m_DoorMovementSoundLoop
Определения Land_Underground_Entrance.c:323
EffectSound m_DoorEngineSoundLoop
Определения Land_Underground_Entrance.c:319
EffectSound m_DoorMovementSoundIn
Определения Land_Underground_Entrance.c:322
const string ENGINE_SOUNDSET_LOOP
Определения Land_Underground_Entrance.c:331

Перекрестные ссылки DOORMOVING_SOUNDSET_LOOP, Effect(), ENGINE_SOUNDSET_LOOP, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorMovementSoundIn и m_DoorMovementSoundLoop.

Используется в HandleAudioPlayback().