DayZ 1.27
DayZ Explorer by KGB
 
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◆ CleanUpOnClosedClient()

override void CleanUpOnClosedClient ( )

См. определение в файле Land_Underground_Entrance.c строка 346

347 {
356
357 if (m_AlarmLight && GetGame())
358 {
359 m_AlarmLight.Destroy();
360 }
361 }
AlarmLight m_AlarmLight
Определения Land_Underground_Entrance.c:327
Land_Underground_EntranceBase m_SirenSound
EffectSound m_DoorEngineSoundIn
Определения Land_Underground_Entrance.c:318
EffectSound m_DoorMovementSoundLoop
Определения Land_Underground_Entrance.c:323
EffectSound m_DoorEngineSoundOut
Определения Land_Underground_Entrance.c:320
EffectSound m_DoorEngineSoundLoop
Определения Land_Underground_Entrance.c:319
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
EffectSound m_DoorMovementSoundOut
Определения Land_Underground_Entrance.c:324
EffectSound m_DoorMovementSoundIn
Определения Land_Underground_Entrance.c:322
static bool DestroySound(EffectSound sound_effect)
Legacy, backwards compatibility.
Определения EffectManager.c:432
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto native CGame GetGame()

Перекрестные ссылки SEffectManager::DestroySound(), GetGame(), m_AlarmLight, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorEngineSoundOut, m_DoorMovementSoundIn, m_DoorMovementSoundLoop, m_DoorMovementSoundOut, m_LockingSound и m_SirenSound.