DayZ 1.29
DayZ Explorer by KGB
 
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◆ CleanUpOnClosedClient()

override void CleanUpOnClosedClient ( )

См. определение в файле Land_Underground_Entrance.c строка 361

362 {
371
372 if (m_AlarmLight && g_Game)
373 {
374 m_AlarmLight.Destroy();
375 }
376 }
DayZGame g_Game
Определения DayZGame.c:3942
AlarmLight m_AlarmLight
Определения Land_Underground_Entrance.c:342
Land_Underground_EntranceBase m_SirenSound
EffectSound m_DoorEngineSoundIn
Определения Land_Underground_Entrance.c:333
EffectSound m_DoorMovementSoundLoop
Определения Land_Underground_Entrance.c:338
EffectSound m_DoorEngineSoundOut
Определения Land_Underground_Entrance.c:335
EffectSound m_DoorEngineSoundLoop
Определения Land_Underground_Entrance.c:334
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
EffectSound m_DoorMovementSoundOut
Определения Land_Underground_Entrance.c:339
EffectSound m_DoorMovementSoundIn
Определения Land_Underground_Entrance.c:337
static bool DestroySound(EffectSound sound_effect)
Legacy, backwards compatibility.
Определения EffectManager.c:432
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6

Перекрестные ссылки SEffectManager::DestroySound(), g_Game, m_AlarmLight, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorEngineSoundOut, m_DoorMovementSoundIn, m_DoorMovementSoundLoop, m_DoorMovementSoundOut, m_LockingSound и m_SirenSound.