DayZ 1.30
DayZ Explorer by KGB
 
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◆ CleanUpOnClosedClient()

override void CleanUpOnClosedClient ( )

См. определение в файле Land_Underground_Entrance.c строка 369

370 {
379
380 if (m_AlarmLight && g_Game)
381 {
382 m_AlarmLight.Destroy();
383 }
384 }
DayZGame g_Game
Определения DayZGame.c:4074
AlarmLight m_AlarmLight
Определения Land_Underground_Entrance.c:350
Land_Underground_EntranceBase m_SirenSound
EffectSound m_DoorEngineSoundIn
Определения Land_Underground_Entrance.c:341
EffectSound m_DoorMovementSoundLoop
Определения Land_Underground_Entrance.c:346
EffectSound m_DoorEngineSoundOut
Определения Land_Underground_Entrance.c:343
EffectSound m_DoorEngineSoundLoop
Определения Land_Underground_Entrance.c:342
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:344
EffectSound m_DoorMovementSoundOut
Определения Land_Underground_Entrance.c:347
EffectSound m_DoorMovementSoundIn
Определения Land_Underground_Entrance.c:345
static bool DestroySound(EffectSound sound_effect)
Legacy, backwards compatibility.
Определения EffectManager.c:441
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6

Перекрестные ссылки SEffectManager::DestroySound(), g_Game, m_AlarmLight, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorEngineSoundOut, m_DoorMovementSoundIn, m_DoorMovementSoundLoop, m_DoorMovementSoundOut, m_LockingSound и m_SirenSound.