override void HandleAudioPlayback | ( | EUndegroundEntranceState | newState, |
EUndegroundEntranceState | prevState ) |
См. определение в файле Land_Underground_Entrance.c строка 455
Перекрестные ссылки Land_Underground_EntranceBase::CheckShouldPlayPersistent(), DOORMOVING_SOUNDSET_LOOP, DOORMOVING_SOUNDSET_LOOP_IN, DOORMOVING_SOUNDSET_LOOP_OUT, ENGINE_SOUNDSET_LOOP, ENGINE_SOUNDSET_LOOP_IN, ENGINE_SOUNDSET_LOOP_OUT, LOCKING_SOUNDSET, m_DoorEngineSoundIn, m_DoorEngineSoundLoop, m_DoorEngineSoundOut, m_DoorMovementSoundIn, m_DoorMovementSoundLoop, m_DoorMovementSoundOut, m_LockingSound, m_SirenSound, SIREN_SOUNDSET и SoundEnded().