24 m_UpdateTimer.Run( 10,
this,
"RainProcurementCheck", NULL,
true );
34 if ( rain_intensity > 0 )
proto native Weather GetWeather()
Returns weather controller object.
void StopRainProcurement()
const int RAIN_COEFFICIENT
void RainProcurementCheck()
void RainProcurementManager(ItemBase procuring_item)
void InitRainProcurement()
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native float GetActual()
proto native CGame GetGame()
const int LIQUID_FRESHWATER