См. определение в файле CameraToolsMenu.c строка 77
78 {
80 {
82 layoutRoot.Show( false );
85 }
86
88
91
92 DeveloperFreeCamera.DisableFreeCamera(PlayerBase.Cast(
GetGame().
GetPlayer()),
false);
93
94 MissionGameplay ms = MissionGameplay.Cast(
GetGame().GetMission());
95 if (ms)
96 ms.GetHud().Show(true);
97 }
proto native UIManager GetUIManager()
proto native Mission GetMission()
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
void ShowUICursor(bool visible)
proto native CGame GetGame()
Перекрестные ссылки DeveloperFreeCamera::DisableFreeCamera(), GetGame(), CGame::GetMission(), GetPlayer(), CGame::GetUIManager(), m_Camera1, m_Camera2, m_IsPlaying, Mission::RemoveActiveInputExcludes(), SaveData(), UIManager::ShowUICursor() и Stop().