1029 {
1030 Param2<int, Param> p = Param2<int, Param>.Cast( params );
1031 int cmd_id = p.param1;
1032
1033 switch ( cmd_id )
1034 {
1035 case PluginSceneManager.SCENE_EDITOR_CMD_REFRESH:
1037 break;
1038
1039 case PluginSceneManager.SCENE_EDITOR_CMD_SAVE:
1042 break;
1043 }
1044 }