DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

Hatchback_02 CarScript OnDebugSpawn ( )

См. определение в файле Vehicles/InheritedCars/Hatchback_02.c строка 1

421 {
423 SpawnAdditionalItems();
424 FillUpCarFluids();
425
426 GameInventory inventory = GetInventory();
427 inventory.CreateInInventory("Hatchback_02_Wheel");
428 inventory.CreateInInventory("Hatchback_02_Wheel");
429 inventory.CreateInInventory("Hatchback_02_Wheel");
430 inventory.CreateInInventory("Hatchback_02_Wheel");
431
432 inventory.CreateInInventory("Hatchback_02_Door_1_1_Black");
433 inventory.CreateInInventory("Hatchback_02_Door_1_2_Black");
434 inventory.CreateInInventory("Hatchback_02_Door_2_1_Black");
435 inventory.CreateInInventory("Hatchback_02_Door_2_2_Black");
436 inventory.CreateInInventory("Hatchback_02_Hood_Black");
437 inventory.CreateInInventory("Hatchback_02_Trunk_Black");
438
439 //-----IN CAR CARGO
440 inventory.CreateInInventory("Hatchback_02_Wheel");
441 inventory.CreateInInventory("Hatchback_02_Wheel");
442 }
void SpawnUniversalParts()
Определения MotorbikeScript.c:1425
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory

Перекрестные ссылки Hatchback_02::Hatchback_02().