15 {
16 if( level == DSLevelsTemp.WARNING_PLUS ) return 2;
17 if( level == DSLevelsTemp.CRITICAL_PLUS ) return 3;
18 if( level == DSLevelsTemp.BLINKING_PLUS ) return 4;
19 if( level == DSLevelsTemp.WARNING_MINUS ) return 5;
20 if( level == DSLevelsTemp.CRITICAL_MINUS ) return 6;
21 if( level == DSLevelsTemp.BLINKING_MINUS ) return 7;
22 return 1;
23 }