DayZ 1.28
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◆ InitActionComponent()

override void ActionContinuousBaseCB::InitActionComponent ( )
inlineprivate

См. определение в файле ActionContinuousBase.c строка 39

40 {
41 m_Interrupted = false;
42 m_Canceled = false;
43 m_inLoop = false;
44
46 if ( m_ActionData.m_ActionComponent )
47 {
48 m_ActionData.m_ActionComponent.Init(m_ActionData);
49 }
51 RegisterAnimationEvent("ActionExecStart", UA_IN_START);
52 RegisterAnimationEvent("ActionExecEnd", UA_IN_END);
55 m_SoundObject = m_ActionData.m_Action.PlayActionSound(m_ActionData.m_Player);
56 }
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
bool m_Interrupted
Определения AnimatedActionBase.c:6
bool m_Canceled
Определения AnimatedActionBase.c:5
void CreateActionComponent()
Определения AnimatedActionBase.c:61
SoundOnVehicle m_SoundObject
Определения AnimatedActionBase.c:4
ActionData m_ActionData
Определения AnimatedActionBase.c:3
const int UA_IN_START
Определения 3_Game/constants.c:479
const int UA_INITIALIZE
Определения 3_Game/constants.c:474
const int UA_ANIM_EVENT
Определения 3_Game/constants.c:473
const int UA_IN_END
Определения 3_Game/constants.c:480
proto native void EnableCancelCondition(bool pEnable)

Перекрестные ссылки ActionBaseCB::CreateActionComponent(), EnableCancelCondition(), ActionBaseCB::m_ActionData, ActionBaseCB::m_Canceled, m_inLoop, ActionBaseCB::m_Interrupted, ActionBaseCB::m_SoundObject, RegisterAnimationEvent(), UA_ANIM_EVENT, UA_IN_END, UA_IN_START и UA_INITIALIZE.