82 {
83 HideOwnedTooltip();
84 int visible_focus = 0;
85
86 SlotsContainer active;
87 if (m_OpenedContainers.Count())
88 {
89 active = SlotsContainer.Cast(m_OpenedContainers[m_ActiveIndex]);
90 }
91
92 if (active && active.IsActive())
93 {
96 }
97 if (!active || !active.IsActive())
98 {
99 SlotsContainer next;
100 if (!IsLastContainerFocused())
101 {
102 m_ActiveIndex++;
103
104
105
106 next = SlotsContainer.Cast(m_OpenedContainers[m_ActiveIndex]);
109 }
111 {
113 }
114 else
115 {
117 SetFirstActive();
118 }
119 }
120 }
override void SetActive(bool active)
override void SetNextActive()
void SetVisibleFocus(int index)