DayZ
1.29
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CholeraAgent.c
См. документацию.
1
class
CholeraAgent
extends
AgentBase
2
{
3
override
void
Init
()
4
{
5
m_Type
=
eAgents
.CHOLERA;
6
m_Invasibility
= 0.15;
7
m_TransferabilityIn
= 0.1;
8
m_TransferabilityOut
= 0.1;
9
m_AntibioticsResistance
= 0;
//deprecated, use m_DrugResistances to initialize this agents resistance to a given drug, as seen on lines 13 and 14
10
m_MaxCount
= 1000;
11
m_Potency
=
EStatLevels
.HIGH;
12
m_DieOffSpeed
= 0.45;
13
m_DrugResistances
.Set(
EMedicalDrugsType
.ANTIBIOTICS, 0.0);
14
}
15
}
eAgents
eAgents
Определения
EAgents.c:3
EMedicalDrugsType
EMedicalDrugsType
Определения
EMedicalDrugsType.c:2
EStatLevels
EStatLevels
Определения
EStatLevels.c:2
AgentBase::m_DieOffSpeed
float m_DieOffSpeed
grow when player's immune system is at this level or lower
Определения
AgentBase.c:17
AgentBase::m_TransferabilityIn
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
Определения
AgentBase.c:5
AgentBase::m_Potency
EStatLevels m_Potency
Определения
AgentBase.c:16
AgentBase::Init
override void Init()
Определения
CholeraAgent.c:3
AgentBase::m_MaxCount
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
Определения
AgentBase.c:8
AgentBase::m_DrugResistances
ref map< EMedicalDrugsType, float > m_DrugResistances
[0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistanc...
Определения
AgentBase.c:14
AgentBase::m_Invasibility
float m_Invasibility
Определения
AgentBase.c:4
AgentBase::m_Type
float m_Type
Определения
AgentBase.c:3
AgentBase::m_TransferabilityOut
float m_TransferabilityOut
to the player
Определения
AgentBase.c:6
AgentBase::m_AntibioticsResistance
float m_AntibioticsResistance
transferibility airborne out
Определения
AgentBase.c:12
AgentBase
Определения
AgentBase.c:2
Ishodniki
scripts
4_World
DayZ
Classes
TransmissionAgents
Agents
CholeraAgent.c
Создано системой
1.13.2