DayZ
1.27
DayZ Explorer by KGB
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RepeaterRecoil.c
См. документацию.
1
class
RepeaterRecoil
:
RecoilBase
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{
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override
void
Init
()
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{
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vector
point_1;
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vector
point_2;
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vector
point_3;
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vector
point_4;
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point_1[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil,0.5,0.75); point_1[1] = 2.5; point_1[2] = 0;
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point_2[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil,-0.25,0.25); point_2[1] = 2.75; point_2[2] = 0;
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point_3[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil,-0.5,-0.75); point_3[1] = 1.75; point_3[2] = 0;
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point_4[0] =
m_Player
.GetRandomGeneratorSyncManager().GetRandomInRange(
RandomGeneratorSyncUsage
.RGSRecoil,-0.5,-0.1); point_4[1] = 0.75; point_4[2] = 0;
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m_HandsCurvePoints
.Insert(point_1);
//forms a 2 dimensional spline(z is ignored)
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m_HandsCurvePoints
.Insert(point_2);
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m_HandsCurvePoints
.Insert(point_3);
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m_HandsCurvePoints
.Insert(point_4);
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m_HandsCurvePoints
.Insert(
"0 0 0"
);
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m_HandsOffsetRelativeTime
= 0.125;
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m_MouseOffsetRangeMin
= 80;
//in degrees min
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m_MouseOffsetRangeMax
= 100;
//in degrees max
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m_MouseOffsetDistance
= 1.4;
//how far should the mouse travel
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m_MouseOffsetRelativeTime
= 0.0625;
//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
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m_CamOffsetDistance
= 0.02;
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m_CamOffsetRelativeTime
= 0.125;
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}
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}
RandomGeneratorSyncUsage
RandomGeneratorSyncUsage
Определения
RandomGeneratorSyncManager.c:2
RecoilBase::RecoilBase
void RecoilBase(Weapon_Base weapon)
Определения
RecoilBase.c:29
RecoilBase::m_CamOffsetRelativeTime
float m_CamOffsetRelativeTime
Определения
RecoilBase.c:17
RecoilBase::m_CamOffsetDistance
float m_CamOffsetDistance
Определения
RecoilBase.c:18
RecoilBase::m_MouseOffsetDistance
float m_MouseOffsetDistance
Определения
RecoilBase.c:19
RecoilBase::m_Player
PlayerBase m_Player
Определения
RecoilBase.c:6
RecoilBase::m_MouseOffsetRangeMax
float m_MouseOffsetRangeMax
Определения
RecoilBase.c:14
RecoilBase::m_MouseOffsetRelativeTime
float m_MouseOffsetRelativeTime
Определения
RecoilBase.c:15
RecoilBase::m_HandsOffsetRelativeTime
float m_HandsOffsetRelativeTime
Определения
RecoilBase.c:16
RecoilBase::m_MouseOffsetRangeMin
float m_MouseOffsetRangeMin
Определения
RecoilBase.c:13
RecoilBase::m_HandsCurvePoints
ref array< vector > m_HandsCurvePoints
Определения
RecoilBase.c:27
RepeaterRecoil::Init
override void Init()
Определения
RepeaterRecoil.c:3
RepeaterRecoil
Определения
RepeaterRecoil.c:2
vector
Определения
EnConvert.c:106
Ishodniki
scripts
4_World
Classes
RecoilBase
Recoils
RepeaterRecoil.c
Создано системой
1.13.2