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If there is a current real hit, cached point must be near that hit. If it is not, do not let an old water point keep the action alive.
If there is no real hit, compare cached point to current camera ray.
См. определение в файле CCTLiquid.c строка 912
Перекрестные ссылки vector::DistanceSq(), IsPositionNearCurrentCameraRay(), SYNTHETIC_CURSOR_CACHE_AIM_TOLERANCE и vector::Zero.
Используется в TryUseCachedSyntheticCursor().