DayZ 1.27
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◆ ContinuousActionProgress()

void ScriptedWidgetEventHandler::ContinuousActionProgress ( )
inlineprotected

См. определение в файле ContinuousActionProgress.c строка 21

22 {
23 m_Action = null;
24 m_ActionState = -1;
25 m_AM = null;
26 m_RadialWidget = null;
27 m_LoaderImage = null;
28 m_Radial = null;
29 m_Speed = 0;
30 m_InitProgress = 100;
31
32 m_FadeTimer = new WidgetFadeTimer;
33 m_Faded = true;
34
36 }
override ScriptInvoker GetUpdateQueue(int call_category)
Определения DayZGame.c:1192
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
void Update(float timeslice)
Определения CTObjectFollower.c:36
ref WidgetFadeTimer m_FadeTimer
Определения ContinuousActionProgress.c:10
ImageWidget m_LoaderImage
Определения ContinuousActionProgress.c:18
ActionManagerBase m_AM
Определения ContinuousActionProgress.c:8
ref RadialProgressBar m_Radial
Определения ContinuousActionProgress.c:19
proto native CGame GetGame()
const int CALL_CATEGORY_GUI
Определения tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, GetGame(), CGame::GetUpdateQueue(), ScriptInvoker::Insert(), m_Action, m_ActionState, m_AM, m_Faded, m_FadeTimer, m_InitProgress, m_LoaderImage, m_Radial, m_RadialWidget, m_Speed и Update().