42 {
43 string trigger_type = trigger.GetType();
44
47 {
48 if ( playerMap )
49 {
50 if ( playerMap.Contains( player ) )
51 {
52 int newTriggerCount = playerMap.Get( player ) + 1;
53 playerMap.Set( player, newTriggerCount );
54
55 }
56 else
57 {
58
59 playerMap.Insert( player, 1 );
60 if (trigger.GetEffectArea())
61 trigger.GetEffectArea().OnPlayerEnterServer(player, trigger);
62
63 }
64
65
66 }
67 else
68 {
69
71 playerMap.Insert( player, 1 );
72 if (trigger.GetEffectArea())
73 trigger.GetEffectArea().OnPlayerEnterServer(player, trigger);
75 }
76 }
77 }
ref map< string, ref map< PlayerBase, int > > m_PlayerInsiderMap