988 {
989 super.OnAction(action_id, player, ctx);
990
992 {
993 if ( action_id ==
EActions.FOOD_STAGE_PREV )
994 {
996 if (food_stage_prev <= 0)
997 {
999 }
1001 return true;
1002 }
1003 else if ( action_id ==
EActions.FOOD_STAGE_NEXT )
1004 {
1007 {
1009 }
1011 return true;
1012 }
1013
1014 }
1015
1016 #ifdef DIAG_DEVELOPER
1017 if (action_id ==
EActions.FOOD_NUTRITIONS_DATA)
1018 {
1019 PrintNutritionsData();
1020 return true;
1021 }
1022 #endif
1023
1024 return false;
1025 }
FoodStageType GetFoodStageType()
void ChangeFoodStage(FoodStageType new_food_stage_type)