2736 {
2737 bool found = false;
2738 string item_name = this.
GetType();
2740 g_Game.ConfigGetTextArray(
"cfgVehicles " + item_name +
" itemInfo", item_tag_array);
2741
2742 int array_size = item_tag_array.Count();
2743 for (int i = 0; i < array_size; i++)
2744 {
2745 if (item_tag_array.Get(i) == tag)
2746 {
2747 found = true;
2748 break;
2749 }
2750 }
2751 return found;
2752 }
eBleedingSourceType GetType()
class array< Class T > TStringArray