19 {
21 ErrorEx(
"'Melee' damage type bleed chances already initialized!");
22
24
25
26 bleedChanceMaxMap.Set(0,0.0);
27 bleedChanceMaxMap.Set(10,5.0);
28 bleedChanceMaxMap.Set(20,15.0);
29 bleedChanceMaxMap.Set(30,23.4);
30 bleedChanceMaxMap.Set(40,31.2);
31 bleedChanceMaxMap.Set(50,39.0);
32 bleedChanceMaxMap.Set(60,46.8);
33 bleedChanceMaxMap.Set(70,54.6);
34 bleedChanceMaxMap.Set(80,62.4);
35 bleedChanceMaxMap.Set(90,70.2);
37
39 }
map< int, float > BleedChanceMaxMap
static ref map< string, ref BleedChanceMaxMap > m_DamageTypeMap
static const float BLOOD_HITPOINTS_UNIVERSAL