97 {
100
101 bool added = false;
102
104 {
105
108 }
109 else
110 {
111
114 }
115
116 if (!material || !knife)
117 return;
118
120 {
122 {
124 added = true;
125 }
126 }
127
128 if (!added)
129 {
133 }
134
135 material.AddQuantity(-1);
136 knife.AddHealth("","",-3);
137 }
Bolt_Base Ammunition_Base
class GP5GasMask extends MaskBase ItemBase
Ammunition_Base m_ResultEntity
ref ActionTarget m_Target