994 {
995
996 if (entity_for_placing.IsInherited(TentBase) || entity_for_placing.IsBasebuildingKit() )
997 {
998 return entity_for_placing;
999 }
1000
1002 {
1004 return entity_for_placing;
1005 }
1006
1007
1009 {
1011 }
1012
1013 return entity_for_placing;
1014 }
const int ECE_OBJECT_SWAP
EntityAI GetProjectionEntity()
proto native CGame GetGame()