199 {
200 string cfg_access =
"CfgVehicles " +
m_Projection.GetType() +
" AnimationSources ";
201
202 if (
g_Game.ConfigIsExisting(cfg_access) )
203 {
204 int cfg_access_count =
g_Game.ConfigGetChildrenCount(cfg_access);
205
206 for ( int i = 0; i < cfg_access_count; ++i )
207 {
208 string found_anim;
209 g_Game.ConfigGetChildName(cfg_access, i, found_anim);
210
211 float anim_phase =
m_Parent.GetAnimationPhase(found_anim);
213 }
214 }
215 }