Mind state change
sandstorm cowering, movement is already stopped by the AI, hold the calm idle pose
См. определение в файле ZombieBase.c строка 450
451 {
452 DayZInfectedCommandMove moveCommand = GetCommand_Move();
453
456 {
458 {
460 if ( moveCommand && !moveCommand.IsTurning() )
461 moveCommand.SetIdleState(0);
462 break;
463
465 if ( moveCommand && !moveCommand.IsTurning() )
466 moveCommand.SetIdleState(1);
467 break;
468
471 moveCommand.SetIdleState(2);
472 break;
473
476 if ( moveCommand && !moveCommand.IsTurning() )
477 moveCommand.SetIdleState(0);
478 break;
479 }
480
483 SetSynchDirty();
484 }
485 return false;
486 }
float m_AttackCooldownTime
Перекрестные ссылки DayZInfectedInputController::GetMindState(), m_AttackCooldownTime, m_LastMindState и m_MindState.
Используется в CommandHandler().