1054 {
1055
1056 GetAIAgent().SetKeepInIdle(true);
1057
1058
1059 switch (backstabType)
1060 {
1062 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_BACKSTAB;
1063 break;
1064
1066 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_NECKSTAB;
1067 break;
1068
1069 default:
1070 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_DEFAULT;
1071 }
1072
1073
1075 }
bool m_FinisherInProgress