DayZ 1.27
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◆ SetBeingBackstabbed()

override void DayZInfected::SetBeingBackstabbed ( int backstabType)
inlineprotected

См. определение в файле ZombieBase.c строка 1053

1054 {
1055 // disable AI simulation
1056 GetAIAgent().SetKeepInIdle(true);
1057
1058 // select death animation
1059 switch (backstabType)
1060 {
1061 case EMeleeHitType.FINISHER_LIVERSTAB:
1062 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_BACKSTAB;
1063 break;
1064
1065 case EMeleeHitType.FINISHER_NECKSTAB:
1066 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_NECKSTAB;
1067 break;
1068
1069 default:
1070 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_DEFAULT;
1071 }
1072
1073 // set flag - death command will be executed
1074 m_FinisherInProgress = true;
1075 }
EMeleeHitType
Определения DayZPlayerImplementMeleeCombat.c:2
bool m_FinisherInProgress
Определения ZombieBase.c:36
int m_DeathType
Определения ZombieBase.c:347

Перекрестные ссылки m_DeathType и m_FinisherInProgress.