1054    {
 1055        
 1056        GetAIAgent().SetKeepInIdle(true);
 1057        
 1058        
 1059        switch (backstabType)
 1060        {
 1062                m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_BACKSTAB;
 
 1063                break;
 1064                
 1066                m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_NECKSTAB;    
 
 1067                break;
 1068                
 1069            default:
 1070                m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_DEFAULT;
 
 1071        }
 1072 
 1073        
 1075    }
bool m_FinisherInProgress