1066 {
1067
1068 GetAIAgent().SetKeepInIdle(true);
1069
1070
1071 switch (backstabType)
1072 {
1074 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_BACKSTAB;
1075 break;
1076
1078 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_NECKSTAB;
1079 break;
1080
1081 default:
1082 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_DEFAULT;
1083 }
1084
1085
1087 }
bool m_FinisherInProgress