DayZ 1.30
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◆ SetBeingBackstabbed()

override void DayZInfected::SetBeingBackstabbed ( int backstabType)
inlineprotected

См. определение в файле ZombieBase.c строка 1065

1066 {
1067 // disable AI simulation
1068 GetAIAgent().SetKeepInIdle(true);
1069
1070 // select death animation
1071 switch (backstabType)
1072 {
1073 case EMeleeHitType.FINISHER_LIVERSTAB:
1074 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_BACKSTAB;
1075 break;
1076
1077 case EMeleeHitType.FINISHER_NECKSTAB:
1078 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_NECKSTAB;
1079 break;
1080
1081 default:
1082 m_DeathType = DayZInfectedDeathAnims.ANIM_DEATH_DEFAULT;
1083 }
1084
1085 // set flag - death command will be executed
1086 m_FinisherInProgress = true;
1087 }
EMeleeHitType
Определения DayZPlayerImplementMeleeCombat.c:2
bool m_FinisherInProgress
Определения ZombieBase.c:36
int m_DeathType
Определения ZombieBase.c:347

Перекрестные ссылки m_DeathType и m_FinisherInProgress.