DayZ 1.29
DayZ Explorer by KGB
 
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◆ ActionTargetsCursor()

void ActionTargetsCursor::ActionTargetsCursor ( )
inlineprotected

См. определение в файле ActionTargetsCursor.c строка 94

95 {
96 m_Interact = null;
98 m_Single = null;
99 m_Continuous = null;
100 m_AM = null;
101
102 m_HealthEnabled = true;
103 m_QuantityEnabled = true;
104
105 m_CachedObject = new ATCCachedObject;
106 m_Hidden = false;
107 m_TargetItemFrozen = false;
109
110 m_Hud = GetHud();
111
113
114 g_Game.GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
115 g_Game.GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
116 }
DayZGame g_Game
Определения DayZGame.c:3942
proto native UAInputAPI GetUApi()
ActionBase m_Interact
Определения ActionTargetsCursor.c:65
bool m_TargetItemFrozen
Определения ActionTargetsCursor.c:83
IngameHud GetHud()
Определения ActionTargetsCursor.c:1331
void OnInputPresetChanged()
Определения ActionTargetsCursor.c:161
Object m_DisplayInteractTarget
Определения ActionTargetsCursor.c:63
bool m_QuantityEnabled
Определения ActionTargetsCursor.c:80
bool m_HealthEnabled
Определения ActionTargetsCursor.c:79
ActionBase m_ContinuousInteract
Определения ActionTargetsCursor.c:66
bool m_Hidden
Определения ActionTargetsCursor.c:82
void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
Определения ActionTargetsCursor.c:168
IngameHud m_Hud
Определения ActionTargetsCursor.c:70
ref ATCCachedObject m_CachedObject
Определения ActionTargetsCursor.c:62
ActionBase m_Continuous
Определения ActionTargetsCursor.c:68
ActionBase m_Single
Определения ActionTargetsCursor.c:67
UAIDWrapper m_UseActionWrapper
Определения ActionTargetsCursor.c:72
ActionManagerClient m_AM
Определения ActionTargetsCursor.c:69
proto native UAIDWrapper GetPersistentWrapper()
proto native UAInput GetInputByID(int iID)
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)

Перекрестные ссылки g_Game, GetHud(), UAInputAPI::GetInputByID(), UAInput::GetPersistentWrapper(), GetUApi(), m_AM, m_CachedObject, m_Continuous, m_ContinuousInteract, m_DisplayInteractTarget, m_HealthEnabled, m_Hidden, m_Hud, m_Interact, m_QuantityEnabled, m_Single, m_TargetItemFrozen, m_UseActionWrapper, OnInputDeviceChanged() и OnInputPresetChanged().