DayZ 1.27
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◆ ActionTargetsCursor()

void ActionTargetsCursor::ActionTargetsCursor ( )
inlineprotected

См. определение в файле ActionTargetsCursor.c строка 94

95 {
96 m_Interact = null;
98 m_Single = null;
99 m_Continuous = null;
100 m_AM = null;
101
102 m_HealthEnabled = true;
103 m_QuantityEnabled = true;
104
105 m_CachedObject = new ATCCachedObject;
106 m_Hidden = false;
107 m_TargetItemFrozen = false;
109
110 m_Hud = GetHud();
111
113
116 }
proto native UAInputAPI GetUApi()
ActionBase m_Interact
Определения ActionTargetsCursor.c:65
bool m_TargetItemFrozen
Определения ActionTargetsCursor.c:83
IngameHud GetHud()
Определения ActionTargetsCursor.c:1328
void OnInputPresetChanged()
Определения ActionTargetsCursor.c:161
Object m_DisplayInteractTarget
Определения ActionTargetsCursor.c:63
bool m_QuantityEnabled
Определения ActionTargetsCursor.c:80
bool m_HealthEnabled
Определения ActionTargetsCursor.c:79
ActionBase m_ContinuousInteract
Определения ActionTargetsCursor.c:66
bool m_Hidden
Определения ActionTargetsCursor.c:82
void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
Определения ActionTargetsCursor.c:168
IngameHud m_Hud
Определения ActionTargetsCursor.c:70
ref ATCCachedObject m_CachedObject
Определения ActionTargetsCursor.c:62
ActionBase m_Continuous
Определения ActionTargetsCursor.c:68
ActionBase m_Single
Определения ActionTargetsCursor.c:67
UAIDWrapper m_UseActionWrapper
Определения ActionTargetsCursor.c:72
ActionManagerClient m_AM
Определения ActionTargetsCursor.c:69
proto native Mission GetMission()
ScriptInvoker GetOnInputDeviceChanged()
Определения gameplay.c:851
ScriptInvoker GetOnInputPresetChanged()
Определения gameplay.c:859
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
proto native UAIDWrapper GetPersistentWrapper()
proto native UAInput GetInputByID(int iID)
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GetHud(), UAInputAPI::GetInputByID(), CGame::GetMission(), Mission::GetOnInputDeviceChanged(), Mission::GetOnInputPresetChanged(), UAInput::GetPersistentWrapper(), GetUApi(), ScriptInvoker::Insert(), m_AM, m_CachedObject, m_Continuous, m_ContinuousInteract, m_DisplayInteractTarget, m_HealthEnabled, m_Hidden, m_Hud, m_Interact, m_QuantityEnabled, m_Single, m_TargetItemFrozen, m_UseActionWrapper, OnInputDeviceChanged() и OnInputPresetChanged().