DayZ 1.30
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◆ ActionTargetsCursor()

void ActionTargetsCursor::ActionTargetsCursor ( )
inlineprotected

См. определение в файле ActionTargetsCursor.c строка 107

108 {
109 m_ActionMap = new map<int, ActionBase>();
110 m_Interact = null;
112 m_Single = null;
113 m_Continuous = null;
114 //m_InfoActions = new set<ActionBase>();
115 m_AM = null;
116
117 m_HealthEnabled = true;
118 m_QuantityEnabled = true;
119
120 m_CachedObject = new ATCCachedObject;
121 m_Hidden = false;
122 m_TargetItemFrozen = false;
124
125 m_Hud = GetHud();
126
128
129 g_Game.GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
130 g_Game.GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
131 }
DayZGame g_Game
Определения DayZGame.c:4074
proto native UAInputAPI GetUApi()
ActionBase m_Interact
Определения ActionTargetsCursor.c:69
bool m_TargetItemFrozen
Определения ActionTargetsCursor.c:88
IngameHud GetHud()
Определения ActionTargetsCursor.c:1341
void OnInputPresetChanged()
Определения ActionTargetsCursor.c:195
Object m_DisplayInteractTarget
Определения ActionTargetsCursor.c:67
bool m_QuantityEnabled
Определения ActionTargetsCursor.c:85
bool m_HealthEnabled
Определения ActionTargetsCursor.c:84
ActionBase m_ContinuousInteract
Определения ActionTargetsCursor.c:70
bool m_Hidden
Определения ActionTargetsCursor.c:87
void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
Определения ActionTargetsCursor.c:202
IngameHud m_Hud
Определения ActionTargetsCursor.c:75
ref ATCCachedObject m_CachedObject
Определения ActionTargetsCursor.c:66
ActionBase m_Continuous
Определения ActionTargetsCursor.c:72
ActionBase m_Single
Определения ActionTargetsCursor.c:71
UAIDWrapper m_UseActionWrapper
Определения ActionTargetsCursor.c:77
ActionManagerClient m_AM
Определения ActionTargetsCursor.c:74
ref map< int, ActionBase > m_ActionMap
Определения ActionTargetsCursor.c:96
proto native UAIDWrapper GetPersistentWrapper()
proto native UAInput GetInputByID(int iID)
returns list of all bindable (i.e. visible) inputs from the active group ('core' by default)

Перекрестные ссылки g_Game, GetHud(), UAInputAPI::GetInputByID(), UAInput::GetPersistentWrapper(), GetUApi(), m_ActionMap, m_AM, m_CachedObject, m_Continuous, m_ContinuousInteract, m_DisplayInteractTarget, m_HealthEnabled, m_Hidden, m_Hud, m_Interact, m_QuantityEnabled, m_Single, m_TargetItemFrozen, m_UseActionWrapper, OnInputDeviceChanged() и OnInputPresetChanged().