DayZ 1.27
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◆ SymptomManager()

void SymptomManager::SymptomManager ( PlayerBase player)
inlineprivate

См. определение в файле StateManager.c строка 111

112 {
115 m_SymptomQueuePrimary = new array<ref SymptomBase>();
116 m_SymptomQueueSecondary = new array<ref SymptomBase>();
117 m_SymptomQueueServerDbg = new array<ref Param>();
119
120 m_SymptomQueueServerDbgPrimary = new array<ref Param>();
121 m_SymptomQueueServerDbgSecondary = new array<ref Param>();
122
123 m_Player = player;
124
125 Init();
127 }
map
Определения ControlsXboxNew.c:4
PlayerBase m_Player
Определения StateManager.c:49
void AutoactivateSymptoms()
Определения StateManager.c:101
ref map< int, int > m_ActiveSymptomTypes
Определения StateManager.c:51
void Init()
Определения StateManager.c:75
ref array< ref Param > m_SymptomQueueServerDbg
Определения StateManager.c:59
ref array< ref Param > m_SymptomQueueServerDbgPrimary
Определения StateManager.c:60
ref map< int, ref SymptomBase > m_AvailableSymptoms
Определения StateManager.c:50
ref array< ref SymptomBase > m_SymptomQueueSecondary
Определения StateManager.c:54
ref array< ref SymptomBase > m_SymptomQueuePrimary
Определения StateManager.c:53
ref array< ref Param > m_SymptomQueueServerDbgSecondary
Определения StateManager.c:61
ref map< int, SymptomBase > m_SymptomsUIDs
Определения StateManager.c:56

Перекрестные ссылки AutoactivateSymptoms(), Init(), m_ActiveSymptomTypes, m_AvailableSymptoms, m_Player, m_SymptomQueuePrimary, m_SymptomQueueSecondary, m_SymptomQueueServerDbg, m_SymptomQueueServerDbgPrimary, m_SymptomQueueServerDbgSecondary и m_SymptomsUIDs.