См. определение в файле AnimatedActionBase.c строка 27
28 {
29 if ( LogManager.IsActionLogEnable() )
30 {
33 else
34 Debug.ActionLog(
"n/a", this.
ToString() ,
"n/a",
"OnFinish",
"n/a" );
35 }
37 {
39 }
41 {
42 if ( pCanceled )
43 {
45 }
46
47 AnimatedActionBase action = AnimatedActionBase.Cast(
m_ActionData.m_Action);
48
49 if(action)
51 }
52 }
SoundOnVehicle m_SoundObject
override void End(ActionData action_data)
proto native void ObjectDelete(Object obj)
proto native CGame GetGame()
Перекрестные ссылки Debug::ActionLog(), AnimatedActionBase::End(), GetGame(), LogManager::IsActionLogEnable(), m_ActionData, m_SoundObject, CGame::ObjectDelete() и ToString().