DayZ 1.26
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Файл _constants.c

См. исходные тексты.

Перечисления

enum  eBadgeLevel { NONE , FIRST , SECOND , THIRD }
 

Переменные

enum eBadgeLevel DELM_BADGE_STUFFED
 
enum eBadgeLevel DELM_BADGE_WET
 
enum eBadgeLevel DELM_BADGE_SICK
 
enum eBadgeLevel DELM_BADGE_POISONED
 
enum eBadgeLevel DELM_BADGE_FRACTURE
 
enum eBadgeLevel DELM_BADGE_BLEEDING
 
enum eBadgeLevel DELM_BADGE_PILLS
 
enum eBadgeLevel DELM_BADGE_HEARTBEAT
 
enum eBadgeLevel DELM_BADGE_LEGS
 
enum eBadgeLevel DELM_TDCY_HEALTH
 
enum eBadgeLevel DELM_TDCY_BLOOD
 
enum eBadgeLevel DELM_TDCY_TEMPERATURE
 
enum eBadgeLevel DELM_TDCY_ENERGY
 
enum eBadgeLevel DELM_TDCY_WATER
 
enum eBadgeLevel DELM_TDCY_BACTERIA
 
enum eBadgeLevel DELM_STANCE
 
enum eBadgeLevel NTFKEY_THIRSTY = 1
 
const int NTFKEY_HUNGRY = 2
 
const int NTFKEY_WARMTH = 3
 
const int NTFKEY_WETNESS = 4
 
const int NTFKEY_FRACTURE = 5
 
const int NTFKEY_HEALTHY = 6
 
const int NTFKEY_FEVERISH = 7
 
const int NTFKEY_SICK = 8
 
const int NTFKEY_STUFFED = 9
 
const int NTFKEY_BLEEDISH = 10
 
const int NTFKEY_BLOOD = 11
 
const int NTFKEY_LIVES = 12
 
const int NTFKEY_BACTERIA = 13
 
const int NTFKEY_POISONED = 14
 
const int NTFKEY_PILLS = 15
 
const int NTFKEY_HEARTBEAT = 16
 
const int NTFKEY_LEGS = 17
 
const int TENDENCY_STABLE = 0
 
const int TENDENCY_INC_LOW = 1
 
const int TENDENCY_INC_MED = 2
 
const int TENDENCY_INC_HIGH = 3
 
const int TENDENCY_DEC_LOW = 4
 
const int TENDENCY_DEC_MED = 5
 
const int TENDENCY_DEC_HIGH = 6
 

Перечисления

◆ eBadgeLevel

Элементы перечислений
NONE 
FIRST 
SECOND 
THIRD 
2{
3 NONE,
4 FIRST,
5 SECOND,
6 THIRD,
7}
@ FIRST
Definition _constants.c:4
@ SECOND
Definition _constants.c:5
@ NONE
Definition _constants.c:3
@ THIRD
Definition _constants.c:6

Переменные

◆ DELM_BADGE_BLEEDING

enum eBadgeLevel DELM_BADGE_BLEEDING

◆ DELM_BADGE_FRACTURE

enum eBadgeLevel DELM_BADGE_FRACTURE

◆ DELM_BADGE_HEARTBEAT

enum eBadgeLevel DELM_BADGE_HEARTBEAT

◆ DELM_BADGE_LEGS

enum eBadgeLevel DELM_BADGE_LEGS

◆ DELM_BADGE_PILLS

enum eBadgeLevel DELM_BADGE_PILLS

◆ DELM_BADGE_POISONED

enum eBadgeLevel DELM_BADGE_POISONED

◆ DELM_BADGE_SICK

enum eBadgeLevel DELM_BADGE_SICK

◆ DELM_BADGE_STUFFED

enum eBadgeLevel DELM_BADGE_STUFFED

◆ DELM_BADGE_WET

enum eBadgeLevel DELM_BADGE_WET

◆ DELM_STANCE

enum eBadgeLevel DELM_STANCE

◆ DELM_TDCY_BACTERIA

enum eBadgeLevel DELM_TDCY_BACTERIA

◆ DELM_TDCY_BLOOD

enum eBadgeLevel DELM_TDCY_BLOOD

◆ DELM_TDCY_ENERGY

enum eBadgeLevel DELM_TDCY_ENERGY

◆ DELM_TDCY_HEALTH

enum eBadgeLevel DELM_TDCY_HEALTH

◆ DELM_TDCY_TEMPERATURE

enum eBadgeLevel DELM_TDCY_TEMPERATURE

◆ DELM_TDCY_WATER

enum eBadgeLevel DELM_TDCY_WATER

◆ NTFKEY_BACTERIA

const int NTFKEY_BACTERIA = 13

◆ NTFKEY_BLEEDISH

◆ NTFKEY_BLOOD

const int NTFKEY_BLOOD = 11

◆ NTFKEY_FEVERISH

◆ NTFKEY_FRACTURE

◆ NTFKEY_HEALTHY

const int NTFKEY_HEALTHY = 6

◆ NTFKEY_HEARTBEAT

const int NTFKEY_HEARTBEAT = 16

Используется в DisplayElementBadge::BadgeHeartbeat().

◆ NTFKEY_HUNGRY

◆ NTFKEY_LEGS

const int NTFKEY_LEGS = 17

◆ NTFKEY_LIVES

const int NTFKEY_LIVES = 12

Используется в Hud::InitBadgesAndNotifiers().

◆ NTFKEY_PILLS

const int NTFKEY_PILLS = 15

◆ NTFKEY_POISONED

const int NTFKEY_POISONED = 14

◆ NTFKEY_SICK

◆ NTFKEY_STUFFED

const int NTFKEY_STUFFED = 9

◆ NTFKEY_THIRSTY

◆ NTFKEY_WARMTH

const int NTFKEY_WARMTH = 3

◆ NTFKEY_WETNESS

const int NTFKEY_WETNESS = 4

◆ TENDENCY_DEC_HIGH

const int TENDENCY_DEC_HIGH = 6

Используется в NotifierBase::CalculateTendency().

◆ TENDENCY_DEC_LOW

const int TENDENCY_DEC_LOW = 4

Используется в NotifierBase::CalculateTendency().

◆ TENDENCY_DEC_MED

const int TENDENCY_DEC_MED = 5

Используется в NotifierBase::CalculateTendency().

◆ TENDENCY_INC_HIGH

const int TENDENCY_INC_HIGH = 3

Используется в NotifierBase::CalculateTendency().

◆ TENDENCY_INC_LOW

const int TENDENCY_INC_LOW = 1

Используется в NotifierBase::CalculateTendency().

◆ TENDENCY_INC_MED

const int TENDENCY_INC_MED = 2

Используется в NotifierBase::CalculateTendency().

◆ TENDENCY_STABLE

const int TENDENCY_STABLE = 0

Используется в NotifierBase::CalculateTendency().